This is the complete list of members for uLua.PaddleGame.PaddleGameState, including all inherited members.
| AddBall(float x, float y, float speed, float delay, string name="") | uLua.PaddleGame.PaddleGameState | inline |
| AddBrick(float x, float y, int health=1, string name="") | uLua.PaddleGame.PaddleGameState | inline |
| AddPaddle(float x, float y, float speed, float scale=1f, string name="") | uLua.PaddleGame.PaddleGameState | inline |
| Clear() | uLua.PaddleGame.PaddleGameState | inline |
| GetBall(int i) | uLua.PaddleGame.PaddleGameState | inline |
| GetBrick(int i) | uLua.PaddleGame.PaddleGameState | inline |
| GetPaddle(int i) | uLua.PaddleGame.PaddleGameState | inline |
| NumBalls | uLua.PaddleGame.PaddleGameState | |
| NumBricks | uLua.PaddleGame.PaddleGameState | |
| NumPaddles | uLua.PaddleGame.PaddleGameState | |
| RemoveBall(Ball ball) | uLua.PaddleGame.PaddleGameState | inline |
| RemoveBrick(Brick brick) | uLua.PaddleGame.PaddleGameState | inline |
| RemovePaddle(Paddle paddle) | uLua.PaddleGame.PaddleGameState | inline |
| ResetPositions() | uLua.PaddleGame.PaddleGameState | inline |
| Settings | uLua.PaddleGame.PaddleGameState | |
| SlowDown(float speedIncrement=0f) | uLua.PaddleGame.PaddleGameState | inline |
| SpeedUp(float speedIncrement=0f) | uLua.PaddleGame.PaddleGameState | inline |