uLua v2.2.0
A Lua Modding Framework for Unity.
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MonoBehaviour script which establishes a Lua object framework. For internal use. More...
Public Member Functions | |
void | Expose () |
Used to raise a flag when an object is exposed to Lua. More... | |
void | InvokeLua (string FunctionName, params object[] args) |
Invokes a Lua callback function. More... | |
void | Register (string FunctionName, string Code="", string args="") |
Registers a Lua callback function. This method is available in Lua. More... | |
Protected Member Functions | |
virtual void | OnDestroy () |
Invokes the OnExit callback and removes the object from Lua. More... | |
Properties | |
DynValue | this[DynValue Key] [get, set] |
Returns a Lua value indexed by the DynValue Key. More... | |
DynValue | this[string Key] [get, set] |
Returns a Lua value indexed by the string key. More... | |
LuaMonoBehaviour | Context [get, set] |
Used to access/set the context of an object. More... | |
string | Handle [get] |
Used to access the unique Handle of a Lua object. More... | |
bool | IsExposed [get] |
Used to track if an object has been exposed to Lua. More... | |
string | Name [get, set] |
Used to access/set the name of an object. More... | |
Properties inherited from uLua.ILuaObject | |
DynValue | this[DynValue Key] [get, set] |
Returns a Lua value indexed by the DynValue Key. More... | |
DynValue | this[string Key] [get, set] |
Returns a Lua value indexed by the string key. More... | |
LuaMonoBehaviour | Context [get, set] |
Used to access/set the context of an object. More... | |
string | Handle [get] |
Used to access the unique Handle of a Lua object. More... | |
bool | IsExposed [get] |
Used to track if an object has been exposed to Lua. More... | |
string | Name [get] |
Used to access the name of an object. More... | |
MonoBehaviour script which establishes a Lua object framework. For internal use.
Instances of this class can be exposed to Lua by calling uLua.API.Expose()
. All public members of derived classes will be exposed to Lua. Prior to exposing an object of type uLua.LuaMonoBehaviour, the derived type T
must be registered to Lua by calling API.RegisterIndexedType()
.
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inline |
Used to raise a flag when an object is exposed to Lua.
The property IsExposed
can be used to check if this method has been called. The IsExposed
flag cannot be reset.
Implements uLua.ILuaObject.
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inline |
Invokes a Lua callback function.
The callback function must be implemented in a Lua script as a member of this object. Alternatively, you can register a callback function by explicitly calling uLua.LuaMonoBehaviour.Register() with the relevant Lua code.
FunctionName | The name of the callback function to be called. |
args | (Optional) Parameters for the callback function. |
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inlineprotectedvirtual |
Invokes the OnExit callback and removes the object from Lua.
This method is called by Unity Engine when a game object is destroyed.
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inline |
Registers a Lua callback function. This method is available in Lua.
Used to register a callback function by providing the relevant Lua code.
FunctionName | The name of the callback function to be registered. |
Code | (Optional) The body of the function to be registered in Lua. If omitted, an empty function with the specified name is defined. |
args | (Optional) Parameters for the callback function. Must be separated by comma as they would be in a Lua function definition, e.g. 'arg1,arg2'. |
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getset |
Used to access/set the context of an object.
The Context
object represents the parent of an object in Lua. If the Context
is null, the object will be global in Lua. Must be of type uLua.LuaMonoBehaviour.
Implements uLua.ILuaObject.
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get |
Used to access the unique Handle of a Lua object.
The unique Handle
of a Lua object is defined as: Context.Name
. If an object's context is null, its unique handle is simply its name.
Implements uLua.ILuaObject.
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get |
Used to track if an object has been exposed to Lua.
Objects may be marked as exposed by calling the Expose()
method.
Implements uLua.ILuaObject.
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getset |
Used to access/set the name of an object.
If a name is not set, the game object's name will be used by default. The name of an object cannot be changed after it has been exposed to Lua.
Implements uLua.ILuaObject.
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getset |
Returns a Lua value indexed by the DynValue Key.
This indexer may be used in Lua or within C# to access any member of a Lua object.
Implements uLua.ILuaObject.
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getset |
Returns a Lua value indexed by the string key.
This indexer may be used in Lua or within C# to access any member of a Lua object.
Implements uLua.ILuaObject.