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uLua v3.0.0
A Lua Modding Framework for Unity.
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A Lua-friendly wrapper for Unity's AssetBundle. More...
Public Member Functions | |
LuaAssetBundle (AssetBundle bundle) | |
Constructor. This is the main way to initialise a LuaAssetBundle object. | |
string[] | GetAllAssetNames () |
Returns all asset names in the bundle. | |
bool | Contains (string name) |
Checks if the bundle contains an asset with the given name. | |
Object | LoadAsset (string name) |
Loads an asset from the bundle by name. | |
Texture2D | LoadTexture (string name) |
Loads a texture from the bundle by name. | |
AudioClip | LoadAudio (string name) |
Loads an audio clip from the bundle by name. | |
Sprite | LoadSprite (string name) |
Loads a sprite from the bundle by name. | |
TextAsset | LoadTextAsset (string name) |
Loads a text asset from the bundle by name. | |
void | Unload (bool unloadAll) |
Unload files from the asset bundle. | |
A Lua-friendly wrapper for Unity's AssetBundle.
This class provides synchronous and strong typed methods for working with AssetBundles.