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uLua v3.0.0
A Lua Modding Framework for Unity.
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A Lua-friendly wrapper for Unity's AssetBundle. More...
Public Member Functions | |
| LuaAssetBundle (AssetBundle bundle) | |
| Constructor. This is the main way to initialise a LuaAssetBundle object. | |
| string[] | GetAllAssetNames () |
| Returns all asset names in the bundle. | |
| bool | Contains (string name) |
| Checks if the bundle contains an asset with the given name. | |
| Object | LoadAsset (string name) |
| Loads an asset from the bundle by name. | |
| Texture2D | LoadTexture (string name) |
| Loads a texture from the bundle by name. | |
| AudioClip | LoadAudio (string name) |
| Loads an audio clip from the bundle by name. | |
| Sprite | LoadSprite (string name) |
| Loads a sprite from the bundle by name. | |
| TextAsset | LoadTextAsset (string name) |
| Loads a text asset from the bundle by name. | |
| void | Unload (bool unloadAll) |
| Unload files from the asset bundle. | |
A Lua-friendly wrapper for Unity's AssetBundle.
This class provides synchronous and strong typed methods for working with AssetBundles.