uLua v2.2.0
A Lua Modding Framework for Unity.
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MonoBehaviour script exposed to Lua. You should use this class as a base for your API game objects. More...
Public Attributes | |
ExposeOn | ExposeOn = ExposeOn.Start |
Indicates when this object will be exposed to Lua. | |
bool | EnableObjectScript = false |
Indicates whether to execute a resource script for this object after it is exposed. | |
Protected Member Functions | |
virtual void | Awake () |
Exposes the game object to Lua if ExposeOn is set to 'Awake'. More... | |
virtual void | OnExpose () |
Scriptable method called when an object is exposed to Lua. More... | |
virtual void | Start () |
Exposes the game object to Lua if ExposeOn is set to 'Start'. More... | |
Protected Member Functions inherited from uLua.LuaMonoBehaviour | |
virtual void | OnDestroy () |
Invokes the OnExit callback and removes the object from Lua. More... | |
Additional Inherited Members | |
Public Member Functions inherited from uLua.LuaMonoBehaviour | |
void | Expose () |
Used to raise a flag when an object is exposed to Lua. More... | |
void | InvokeLua (string FunctionName, params object[] args) |
Invokes a Lua callback function. More... | |
void | Register (string FunctionName, string Code="", string args="") |
Registers a Lua callback function. This method is available in Lua. More... | |
Properties inherited from uLua.LuaMonoBehaviour | |
DynValue | this[DynValue Key] [get, set] |
Returns a Lua value indexed by the DynValue Key. More... | |
DynValue | this[string Key] [get, set] |
Returns a Lua value indexed by the string key. More... | |
LuaMonoBehaviour | Context [get, set] |
Used to access/set the context of an object. More... | |
string | Handle [get] |
Used to access the unique Handle of a Lua object. More... | |
bool | IsExposed [get] |
Used to track if an object has been exposed to Lua. More... | |
string | Name [get, set] |
Used to access/set the name of an object. More... | |
Properties inherited from uLua.ILuaObject | |
DynValue | this[DynValue Key] [get, set] |
Returns a Lua value indexed by the DynValue Key. More... | |
DynValue | this[string Key] [get, set] |
Returns a Lua value indexed by the string key. More... | |
LuaMonoBehaviour | Context [get, set] |
Used to access/set the context of an object. More... | |
string | Handle [get] |
Used to access the unique Handle of a Lua object. More... | |
bool | IsExposed [get] |
Used to track if an object has been exposed to Lua. More... | |
string | Name [get] |
Used to access the name of an object. More... | |
MonoBehaviour script exposed to Lua. You should use this class as a base for your API game objects.
Instances of this class are automatically exposed to Lua. All public members of derived classes will also be exposed to Lua. Inherits LuaMonoBehaviour.
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inlineprotectedvirtual |
Exposes the game object to Lua if ExposeOn is set to 'Awake'.
The Context object must be set prior to this method being called. Objects will not be exposed to Lua if ExposeOn
is set to None. If the object is exposed here, this method will also invoke an OnLoad callback and execute a resource script for the object if EnableObjectScript
is set to true. This method is called by Unity Engine during game object initialisation.
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inlineprotectedvirtual |
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inlineprotectedvirtual |
Exposes the game object to Lua if ExposeOn is set to 'Start'.
The Context object must be set prior to this method being called. Objects will not be exposed to Lua if ExposeOn
is set to None. If the object is exposed here, this method will also invoke an OnLoad callback and execute a resource script for the object if EnableObjectScript
is set to true. Resource scripts are only executed for objects which are globals in Lua (i.e. Context is set to null). This method is called by Unity Engine during game object initialisation.