![]() |
uLua v3.0.0
A Lua Modding Framework for Unity.
|
Additional Inherited Members | |
Public Member Functions inherited from uLua.LuaMonoBehaviour | |
| void | Expose () |
| Exposes the object to Lua. More... | |
| DynValue | InvokeLua (string functionName, params object[] args) |
| Invokes a Lua callback function. More... | |
| void | Expose () |
| Exposes the object to Lua. | |
Protected Member Functions inherited from uLua.LuaMonoBehaviour | |
| virtual void | Awake () |
| Exposes the game object to Lua if ExposeOn is set to 'Awake'. More... | |
| virtual void | OnDestroy () |
| Invokes the OnExit callback and removes the object from Lua. More... | |
| virtual void | OnEnable () |
| Exposes the game object to Lua if ExposeOn is set to 'OnEnable'. More... | |
| virtual void | OnExpose () |
| Scriptable method called when an object is exposed to Lua. More... | |
| virtual void | Start () |
| Exposes the game object to Lua if ExposeOn is set to 'Start'. More... | |
Properties inherited from uLua.LuaMonoBehaviour | |
| DynValue | this[DynValue key] [get, set] |
| Returns a Lua value indexed by the DynValue Key. More... | |
| DynValue | this[string key] [get, set] |
| Returns a Lua value indexed by the string key. More... | |
| bool | EnableObjectScript [get, set] |
| Indicates whether the object script is enabled for this object. | |
| ExposeTarget | ExposeTarget [get, set] |
| Indicates when this object will be exposed to Lua. | |
| LuaMonoBehaviour | LuaParent [get, set] |
| Used to access/set the context of an object. More... | |
| bool | IsExposed [get] |
| Used to track if an object has been exposed to Lua. More... | |
| string | LuaHandle [get] |
| Used to access the unique Handle of a Lua object. More... | |
| string | LuaName [get, set] |
| Used to access/set the name of an object. More... | |
Properties inherited from uLua.Core.ILuaObject | |
| DynValue | this[DynValue key] [get, set] |
| Returns a dynamic value indexed by a dynamic value Key. More... | |
| DynValue | this[string key] [get, set] |
| Returns a dynamic value indexed by a string key. More... | |
| LuaMonoBehaviour | LuaParent [get, set] |
| Used to access/set the parent of an object. More... | |
| bool | IsExposed [get] |
| Used to track if an object has been exposed to Lua. More... | |
| string | LuaHandle [get] |
| Returns a unique handle of a Lua object. | |
| string | LuaName [get] |
| Used to access the name of an object. More... | |